"Imagine what ACES did for DCI , extending content specifications to open architecture workflow, and then apply ZSG to legacy business models with story design metrics based on SCI*." JS
*SCI =  a conceived "social cinema initiatives," moving commodity entertainment into a higher orbit of social utility, leveraged by a multi-sided digital cinema platform.​

"Just as caméra stylo argues for the auteur,  Zero Story Game argues for the crowd– leveraging novelty with utility." 

"Imagine what ACES did for onset look management, extending DCI from codec specifications to open architecture color space, and then apply that to story deliverables built for SCI*." JS

*SCI =  proposed "social cinema initiatives" moving commodity entertainment into a higher orbit of social utility, leveraged by multi-sided digital cinema apps.

Coming Soon!

MISSION + VISION

ZSG uses pre-writing and

pre-viz to build your idea

into a unique IP using metric 

and graphic modes of story

development . 

AVX IS THX FOR STORIES

Zero-to-Story in 8 hours?

Hollywood functions as a virtual think thank. Ideas often flow sideways and in circles, with familiarity a marker projecting success. But all studios have budgets and schedules. So to manufacture success is to recognize that any slate requires  a percentage of  hits that can leverage box office downside. There is a correlation, however, that can be drawn between the more intangible top line and often unpredictable bottom line factors.


What makes a film successful is more possible to understand and model using structure built as a story game, and new development concepts built for digital cinema. Because Hollywood runs on a content deficit, new story technologies are

vital to an industry adapting to an evolving market climate built, on a more recent digital cinema backbone. 


Zero Story Game, Rated-S and SCI (Social Cinema Initiatives) are tools, workflows and platforms that can help

shift an entertainment model based on 20th century top down narrative art, toward 21st century lateral moving

narrative design, able to sustain demands for a responsive, sustainable and inclusive storytelling industry -- without

throwing the baby out of the proverbial legacy bath waters.

helps 


from the getchgo!​​think tank  into a the writing process into
 

3-Act Structure​ Gamified

controls for 


 creativity and structure. w thatcinematic with rich media

​They are not writing a script. Instead, 



+

STORY WAVE /

ELASTIC READ-WRITE /

VARIABLE MEDIA EXPERIENCE

Players create or validate a story, using a mediascape environment. Over eight hours  of game play, a story is composed, induced by cinematic tools. The result is a set of artifacts that enable a studio, production entity, or key talent to define value suitable for attaching a writer, or greenlighting a picture. The rules of the game and social value imperatives are determined by a consortium called SCI (Social Cinema Initiatives), modeled with the same premise of a shared standard installed by DCI (Digital Cinema Initiatives), but instead of technical interoperability the objective is intercultural humanism. Cinema is global and our domestic and export narratives need to reflect our highest social, values we believe belong to all.

ZEROSToRYGAME---->

With a game mechanic based on SW/ER/VE, a story wave UI is extended from atoms of story into a read/write visual matrix. The effect is

rule-based dramatic collaboration

able to rig and validate story into structure,

or reverse engineer structure into story.

Working both directions recursively allows the development process to meet

criteria for next level narrative design (see RATED-S and SCI).

Zero-Story-Game - not more story, better story. Social + Digital Cinema = Initiatives

OBJECTIVE:  BETTER TOOLS TO CREATE AND VALIDATE

                         CONTINUITY SCRIPTS FOR GREENLIGHTING.

ZEROSToRYGAME---->

"Imagine what ACES did for onset look management, extending DCI from codec specifications to wide gamut color space previews, and then apply that to story development built for SCI*." JS

*SCI =  a proposed "social cinema initiative" moving commodity entertainment into a higher orbit of social utility, leveraged by new consumer-facing digital cinema apps.

The

Rollercoaster 

Model 

"Just as caméra-stylo argues for the auteur, 

Zero Story Game argues for the crowd – 

leveraging cinema with social." 

]

"Like writing a screenplay in a tornado, Zero Story Game catalyzes a state for galvanizing vision and value into story." 

Build story for 

franchise IP,

social narratives,

​and new genres,

using environment

and game-based tools.

responsive cinema,

4833 1601 0722 3213

With new story modeling tools, built into

engage in a rich media

a dynamic media ecology, 

- all using cinematic project.

Based on pre-writing and pre-viz

that brings a new interface to creating and validating a property from pitch to digital cinema  

engage

Environment-based StoryFlow

"Like writing a screenplay in a tornado, Zero Story Game creates a stage for galvanizing vision and value into story." 

SCi(social Cinema InitiativeS)

imperatives better content


using story models


​What makes a film successful is more possible to model using structure, built as a story game, and new development concepts built for digital cinema.data and story





As a hypothesis, story that doesn't work at box office is due to content deficits




With so many films being hot-wired, after greenlight, an argument exists for investing in incubation - the way good wines are made, from soil feeding to aging process.

ZEROSToRYGAME---->

Rated-S Content


STORY
       DEVELOPMENT
​              PROTOCOLS


Coming Soon!

writing
emotion and 
∫ 
Read/write visual elastics. 
Variable Elastic 
 world, character and premise.
story reverse engineer  
experience/recursive motion metaphor for creating dynamic narrative,
story wave elastic recursive visual
atoms of story can be organized
writing story nonlinear

In an AVX* story room, producers, writers, actors, directors, editors, and entertainment designers play a narrative design game that launches a new workflow,  built for digital cinema.


ZSG players create high level deliverables, moving a project from development to writing, or writing to pre-production.


Whether the goal is fast tracking a realtime event movie, a classic reboot/remake, or launching an original IP, ZSG gamifies

the creative process for 

group metabolics. 

*AVX = Environment-based Audio Visual teXt Experience.

However, without tossing the baby out of the proverbial legacy bathwater, the challenge is to accelerate the creative process using new technologies indigenous digital cinema. By imagining what we can add to image capture, post workflow, satellite distribution  and theatrical projection -- we can impact industry before image capture begins. Up to this moment, all of digital cinema has been an orchestration of technical achievement,  derivative and/or exceeding analog film. But mastery over the content variable is an area of digital cinema that is still elusive. that impact story and entertainment  value. By installing a new development model at industry scale there can be upside that help improve the quality of narrative art while impacting the social cinema initiatives.

 to the advent of





 to the advent of


 to the advent of


and schedules.


necessarily 


Top line appeal and bottom line results can be described to coexist in a zero sum game. 











  By emphasizing a new model for development based on a proscribed social cinema initiative, we can define how to improve the quality of story coming out of Hollywood, and therefore that the end product all things 

https://bit.ly/2XX11iv


https://bit.ly/2XX11iv


By understanding what makes movies good or bad


which has now permeated the processes of 


 to the advent of



 to the advent of

same number of movies will be made every year, whether those movies turn out to be good or bad.





originality secondary to familiaraity. Studios will often mirror trends when success strikes. 


Or reign in the budget when By leveraging collaboration creativity can be foregrounded rather than 


ve Same amount of story c

By leveraging this phenomenon of the same amount of effort